/**************************************************************************** * * Copyright 2012 - 2023 Vivante Corporation, Santa Clara, California. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * 'Software'), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject * to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VIVANTE AND/OR ITS SUPPLIERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * *****************************************************************************/ #ifndef _dump_vgl_h_ #define _dump_vgl_h_ #include #include #include #include"vg_lite.h" #ifdef _MSC_VER #define alignof(type) _Alignof(type) #else #include #endif // _MSC_VER #define ALIGN(size, alignto) (((size) + (alignto) - 1) & ~((alignto) - 1)) #define ALIGN_TO(size, alignto)\ do{\ size = ALIGN(size, alignto);\ }while(0) #ifdef _MSC_VER #define DLLEXPORT __declspec(dllexport) #else #define DLLEXPORT #endif typedef struct DumpVGLHandler { FILE* file; size_t offset; vg_lite_buffer_t* buffer[512]; int bufferNum; vg_lite_ext_linear_gradient_t* lgradEX[512]; int lgradEXNum; vg_lite_linear_gradient_t* lgrad[512]; int lgradNum; vg_lite_radial_gradient_t* rgrad[512]; int rgradNum; } DumpVGLHandler; extern DumpVGLHandler handler; #define FUNC_DUMP(func) _##func##_dump DLLEXPORT void FUNC_DUMP(vg_lite_init)(vg_lite_int32_t tess_width, vg_lite_int32_t tess_height); DLLEXPORT void FUNC_DUMP(vg_lite_close)(void); DLLEXPORT void FUNC_DUMP(vg_lite_finish)(void); DLLEXPORT void FUNC_DUMP(vg_lite_flush)(void); DLLEXPORT void FUNC_DUMP(vg_lite_allocate)(vg_lite_buffer_t* buffer); DLLEXPORT void FUNC_DUMP(vg_lite_free)(vg_lite_buffer_t* buffer); DLLEXPORT void FUNC_DUMP(vg_lite_upload_buffer)(vg_lite_buffer_t* buffer, vg_lite_uint8_t* data[3], vg_lite_uint32_t stride[3]); DLLEXPORT void FUNC_DUMP(vg_lite_map)(vg_lite_buffer_t* buffer, vg_lite_map_flag_t flag, int32_t fd); DLLEXPORT void FUNC_DUMP(vg_lite_unmap)(vg_lite_buffer_t* buffer); DLLEXPORT void FUNC_DUMP(vg_lite_flush_mapped_buffer)(vg_lite_buffer_t* buffer); DLLEXPORT void FUNC_DUMP(vg_lite_clear)(vg_lite_buffer_t* target, vg_lite_rectangle_t* rect, vg_lite_color_t color); DLLEXPORT void FUNC_DUMP(vg_lite_blit)(vg_lite_buffer_t* target, vg_lite_buffer_t* source, vg_lite_matrix_t* matrix, vg_lite_blend_t blend, vg_lite_color_t color, vg_lite_filter_t filter); DLLEXPORT void FUNC_DUMP(vg_lite_blit_rect)(vg_lite_buffer_t* target, vg_lite_buffer_t* source, vg_lite_rectangle_t* rect, vg_lite_matrix_t* matrix, vg_lite_blend_t blend, vg_lite_color_t color, vg_lite_filter_t filter); DLLEXPORT void FUNC_DUMP(vg_lite_blit2)(vg_lite_buffer_t* target, vg_lite_buffer_t* source0, vg_lite_buffer_t* source1, vg_lite_matrix_t* matrix0, vg_lite_matrix_t* matrix1, vg_lite_blend_t blend, vg_lite_filter_t filter); DLLEXPORT void FUNC_DUMP(vg_lite_draw)(vg_lite_buffer_t* target, vg_lite_path_t* path, vg_lite_fill_t fill_rule, vg_lite_matrix_t* matrix, vg_lite_blend_t blend, vg_lite_color_t color); DLLEXPORT void FUNC_DUMP(vg_lite_upload_path)(vg_lite_path_t* path); DLLEXPORT void FUNC_DUMP(vg_lite_draw_pattern)(vg_lite_buffer_t* target, vg_lite_path_t* path, vg_lite_fill_t fill_rule, vg_lite_matrix_t* path_matrix, vg_lite_buffer_t* pattern_image, vg_lite_matrix_t* pattern_matrix, vg_lite_blend_t blend, vg_lite_pattern_mode_t pattern_mode, vg_lite_color_t pattern_color, vg_lite_color_t color, vg_lite_filter_t filter); DLLEXPORT void FUNC_DUMP(vg_lite_draw_grad)(vg_lite_buffer_t* target, vg_lite_path_t* path, vg_lite_fill_t fill_rule, vg_lite_matrix_t* matrix, vg_lite_linear_gradient_t* grad, vg_lite_blend_t blend); DLLEXPORT void FUNC_DUMP(vg_lite_draw_linear_grad)(vg_lite_buffer_t* target, vg_lite_path_t* path, vg_lite_fill_t fill_rule, vg_lite_matrix_t* path_matrix, vg_lite_ext_linear_gradient_t* grad, vg_lite_color_t paint_color, vg_lite_blend_t blend, vg_lite_filter_t filter); DLLEXPORT void FUNC_DUMP(vg_lite_draw_radial_grad)(vg_lite_buffer_t* target, vg_lite_path_t* path, vg_lite_fill_t fill_rule, vg_lite_matrix_t* path_matrix, vg_lite_radial_gradient_t* grad, vg_lite_color_t paint_color, vg_lite_blend_t blend, vg_lite_filter_t filter); DLLEXPORT void FUNC_DUMP(vg_lite_update_linear_grad)(vg_lite_ext_linear_gradient_t* grad); DLLEXPORT void FUNC_DUMP(vg_lite_clear_linear_grad)(vg_lite_ext_linear_gradient_t* grad); DLLEXPORT void FUNC_DUMP(vg_lite_update_grad)(vg_lite_linear_gradient_t* grad); DLLEXPORT void FUNC_DUMP(vg_lite_clear_grad)(vg_lite_linear_gradient_t* grad); DLLEXPORT void FUNC_DUMP(vg_lite_update_radial_grad)(vg_lite_radial_gradient_t* grad); DLLEXPORT void FUNC_DUMP(vg_lite_clear_radial_grad)(vg_lite_radial_gradient_t* grad); DLLEXPORT void FUNC_DUMP(vg_lite_set_scissor)(vg_lite_int32_t x, vg_lite_int32_t y, vg_lite_int32_t right, vg_lite_int32_t bottom); DLLEXPORT void FUNC_DUMP(vg_lite_enable_scissor)(void); DLLEXPORT void FUNC_DUMP(vg_lite_disable_scissor)(void); DLLEXPORT void FUNC_DUMP(vg_lite_source_global_alpha)(vg_lite_global_alpha_t alpha_mode, vg_lite_uint8_t alpha_value); DLLEXPORT void FUNC_DUMP(vg_lite_dest_global_alpha)(vg_lite_global_alpha_t alpha_mode, vg_lite_uint8_t alpha_value); DLLEXPORT void FUNC_DUMP(vg_lite_set_color_key)(vg_lite_color_key4_t colorkey); DLLEXPORT void FUNC_DUMP(vg_lite_enable_dither)(void); DLLEXPORT void FUNC_DUMP(vg_lite_disable_dither)(void); DLLEXPORT void FUNC_DUMP(vg_lite_set_pixel_matrix)(vg_lite_pixel_matrix_t matrix, vg_lite_pixel_channel_enable_t* channel); DLLEXPORT void FUNC_DUMP(vg_lite_gaussian_filter)(vg_lite_float_t w0, vg_lite_float_t w1, vg_lite_float_t w2); DLLEXPORT void FUNC_DUMP(vg_lite_enable_masklayer)(void); DLLEXPORT void FUNC_DUMP(vg_lite_disable_masklayer)(void); DLLEXPORT void FUNC_DUMP(vg_lite_set_masklayer)(vg_lite_buffer_t* masklayer); DLLEXPORT void FUNC_DUMP(vg_lite_destroy_masklayer)(vg_lite_buffer_t* masklayer); DLLEXPORT void FUNC_DUMP(vg_lite_create_masklayer)(vg_lite_buffer_t* masklayer, vg_lite_uint32_t width, vg_lite_uint32_t height); DLLEXPORT void FUNC_DUMP(vg_lite_fill_masklayer)(vg_lite_buffer_t* masklayer, vg_lite_rectangle_t* rect, vg_lite_uint8_t value); DLLEXPORT void FUNC_DUMP(vg_lite_blend_masklayer)(vg_lite_buffer_t* dst_masklayer, vg_lite_buffer_t* src_masklayer, vg_lite_mask_operation_t operation, vg_lite_rectangle_t* rect); DLLEXPORT void FUNC_DUMP(vg_lite_render_masklayer)(vg_lite_buffer_t* masklayer, vg_lite_mask_operation_t operation, vg_lite_path_t* path, vg_lite_fill_t fill_rule, vg_lite_color_t color, vg_lite_matrix_t* matrix); DLLEXPORT void FUNC_DUMP(vg_lite_scissor_rects)(vg_lite_buffer_t* target, vg_lite_uint32_t nums, vg_lite_rectangle_t rect[]); DLLEXPORT void FUNC_DUMP(vg_lite_set_mirror)(vg_lite_orientation_t orientation); DLLEXPORT void FUNC_DUMP(vg_lite_set_gamma)(vg_lite_gamma_conversion_t gamma_value); DLLEXPORT void FUNC_DUMP(vg_lite_enable_color_transform)(void); DLLEXPORT void FUNC_DUMP(vg_lite_disable_color_transform)(void); DLLEXPORT void FUNC_DUMP(vg_lite_set_color_transform)(vg_lite_color_transform_t* values); DLLEXPORT void FUNC_DUMP(vg_lite_flexa_set_stream)(vg_lite_uint8_t stream_id); DLLEXPORT void FUNC_DUMP(vg_lite_flexa_bg_buffer)(vg_lite_uint8_t stream_id, vg_lite_buffer_t* buffer, vg_lite_uint32_t bg_seg_count, vg_lite_uint32_t bg_seg_size); DLLEXPORT void FUNC_DUMP(vg_lite_flexa_enable)(void); DLLEXPORT void FUNC_DUMP(vg_lite_flexa_disable)(void); DLLEXPORT void FUNC_DUMP(vg_lite_flexa_stop_frame)(void); DLLEXPORT void FUNC_DUMP(vg_lite_dump_command_buffer)(void); DLLEXPORT void FUNC_DUMP(vg_lite_save_png)(const char* name, vg_lite_buffer_t* buffer); DLLEXPORT void FUNC_DUMP(vg_lite_load_png)(vg_lite_buffer_t* buffer, const char* name); DLLEXPORT void FUNC_DUMP(vg_lite_fb_open)(void); DLLEXPORT void FUNC_DUMP(vg_lite_fb_close)(vg_lite_buffer_t* buffer); DLLEXPORT void FUNC_DUMP(vg_lite_load_raw_yuv)(vg_lite_buffer_t* buffer, const char* name); DLLEXPORT void FUNC_DUMP(vg_lite_yv12toyv24)(vg_lite_buffer_t* buffer1, vg_lite_buffer_t* buffer2); DLLEXPORT void FUNC_DUMP(vg_lite_yv12toyv16)(vg_lite_buffer_t* buffer1, vg_lite_buffer_t* buffer2); DLLEXPORT void FUNC_DUMP(vg_lite_load_raw)(vg_lite_buffer_t* buffer, const char* name); DLLEXPORT void FUNC_DUMP(vg_lite_load_raw_byline)(vg_lite_buffer_t* buffer, const char* name); DLLEXPORT void FUNC_DUMP(vg_lite_save_raw)(const char* name, vg_lite_buffer_t* buffer); DLLEXPORT void FUNC_DUMP(vg_lite_save_raw_byline)(const char* name, vg_lite_buffer_t* buffer); DLLEXPORT void FUNC_DUMP(vg_lite_load_pkm)(vg_lite_buffer_t* buffer, const char* name); DLLEXPORT void FUNC_DUMP(vg_lite_load_pkm_info_to_buffer)(vg_lite_buffer_t* buffer, const char* name); DLLEXPORT void FUNC_DUMP(vg_lite_load_dev_info_to_buffer)(vg_lite_buffer_t* buffer, const char* name); DLLEXPORT void FUNC_DUMP(vg_lite_load_decnano_compressd_data)(vg_lite_buffer_t* buffer, const char* name); DLLEXPORT void FUNC_DUMP(vg_lite_save_decnano_compressd_data)(const char* name, vg_lite_buffer_t* buffer); DLLEXPORT void FUNC_DUMP(vg_lite_set_command_buffer_size)(vg_lite_uint32_t size); DLLEXPORT void FUNC_DUMP(vg_lite_set_memory_pool)(vg_lite_buffer_type_t type, vg_lite_memory_pool_t pool); DLLEXPORT void FUNC_DUMP(vg_lite_init_grad)(vg_lite_linear_gradient_t* grad); #endif