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- /*
- * Copyright (c) 2020 Actions Technology Co., Ltd
- *
- * SPDX-License-Identifier: Apache-2.0
- */
- #ifndef VG_LITE_VGLITE_UTIL_H_
- #define VG_LITE_VGLITE_UTIL_H_
- #ifdef CONFIG_VG_LITE
- /*********************
- * INCLUDES
- *********************/
- #include <stdbool.h>
- #include <display/graphic_buffer.h>
- #include "vg_lite.h"
- /**********************
- * TYPEDEFS
- **********************/
- #define RAD(d) ((float)(d) * 3.141592654/180.0)
- #define RAD10(d) ((float)(d) * 3.141592654/1800.0)
- /**********************
- * TYPEDEFS
- **********************/
- /*
- * Euler angle rotation order around model's dynamic axis
- */
- typedef enum rotate_order {
- ROT_ZYX = 0,
- ROT_ZXY,
- ROT_YZX,
- ROT_YXZ,
- ROT_XYZ,
- ROT_XZY,
- NUM_ROT_ORDERS,
- } rotate_order_e;
- typedef struct vertex_rec {
- float x;
- float y;
- float z;
- } vertex_t;
- typedef struct normal_rec {
- float x;
- float y;
- float z;
- } normal_t;
- /**********************
- * GLOBAL PROTOTYPES
- **********************/
- /**********************
- * Buffer functions
- **********************/
- /**
- * @brief Convert display hal pixel format to vglite buffer format
- *
- * @param hal_format display hal pixel format
- * @param bits_per_pixel optional address to store the bits_per_pixel of format.
- *
- * @retval vglite buffer format
- */
- int vglite_buf_format_from_hal(uint32_t hal_format, uint8_t *bits_per_pixel);
- /**
- * @brief Convert vglite buffer format to display hal pixel format
- *
- * @param format vglite buffer cf.
- * @param bits_per_pixel optional address to store the bits_per_pixel of format.
- *
- * @retval display hal pixel format
- */
- uint32_t vglite_buf_format_to_hal(vg_lite_buffer_format_t format, uint8_t *bits_per_pixel);
- /*
- * Query vglite buffer is valid or not
- *
- * @param vgbuf pointer to structure vg_lite_buffer
- *
- * @retval query result
- */
- bool vglite_buf_is_valid(vg_lite_buffer_t *vgbuf);
- /*
- * Map a vglite buffer
- *
- * @param vgbuf pointer to structure vg_lite_buffer
- * @param data buffer address to map
- * @param width width of buffer in pixels
- * @param height height of buffer in pixels
- * @param stride number of bytes to move from one line in the buffer to the next line
- * @param format buffer format
- *
- * @retval 0 on success else negative code
- */
- int vglite_buf_map(vg_lite_buffer_t *vgbuf, void *data, uint16_t width, uint16_t height,
- uint16_t stride, vg_lite_buffer_format_t format);
- /*
- * Map a vglite buffer from graphic buffer
- *
- * @param vgbuf pointer to structure vg_lite_buffer
- * @param gbuf pointer to structure graphic_buffer_t
- *
- * @retval 0 on success else negative code
- */
- int vglite_buf_map_graphic(vg_lite_buffer_t *vgbuf, const graphic_buffer_t *gbuf);
- /*
- * Unmap a vglite buffer
- *
- * @param vgbuf pointer to structure vg_lite_buffer
- *
- * @retval 0 on success else negative code
- */
- int vglite_buf_unmap(vg_lite_buffer_t *vgbuf);
- /**********************
- * Matrix functions
- **********************/
- /*
- * Compute rotate matrix around x-axis to the world coordinate
- *
- * @param rx Euler angle in radian around X axis
- * @param matrix store the rotate matrix result
- *
- * @retval N/A
- */
- void matrix_rotate_x(float rx, vg_lite_matrix_t *matrix);
- /*
- * Compute rotate matrix around x-axis to the world coordinate
- *
- * @param ry Euler angle in radian around Y axis
- * @param matrix store the rotate matrix result
- *
- * @retval N/A
- */
- void matrix_rotate_y(float ry, vg_lite_matrix_t *matrix);
- /*
- * Compute rotate matrix around x-axis to the world coordinate
- *
- * @param rz Euler angle in radian around Z axis
- * @param matrix store the rotate matrix result
- *
- * @retval N/A
- */
- void matrix_rotate_z(float rz, vg_lite_matrix_t *matrix);
- /*
- * Compute rotate matrix to the world coordinate
- *
- * The rotation from model coordinate to world coordinate around model's dynamic axis.
- *
- * @param rx Euler angle in radian around X axis
- * @param ry Euler angle in radian around Y axis
- * @param rz Euler angle in radian around Z axis
- * @param order Rotation order, see enum rotate_order
- * @param matrix store the rotate matrix result
- *
- * @retval N/A
- */
- void matrix_rotate(float rx, float ry, float rz, uint8_t order, vg_lite_matrix_t *matrix);
- /*
- * Compute matrix multiplication
- *
- * @param matrix_left pointer to the left multiplication matrix
- * @param matrix_right pointer to the right multiplication matrix
- * @param result store the multiplication result
- *
- * @retval N/A
- */
- void matrix_multiply(const vg_lite_matrix_t *matrix_left, const vg_lite_matrix_t *matrix_right, vg_lite_matrix_t *result);
- /*
- * Compute left multiply translate matrix
- *
- * @param tx X translate
- * @param ty Y translate
- * @param matrix_right right multiplied matrix
- * @param matrix store the matrix result
- *
- * @retval N/A
- */
- void matrix_translate_left(float tx, float ty,
- const vg_lite_matrix_t *matrix_right, vg_lite_matrix_t *matrix);
- /*
- * Compute affine transformation matrix for blit
- *
- * @param w image width
- * @param h image height
- * @param v0 1st vertex in counterclock wise
- * @param v1 2nd vertex in counterclock wise
- * @param v2 3rd vertex in counterclock wise
- * @param v3 4th vertex in counterclock wise
- * @param matrix store the result matrix
- *
- * @retval N/A
- */
- void matrix_affine_blit(int w, int h, vertex_t *v0, vertex_t *v1, vertex_t *v2, vertex_t *v3, vg_lite_matrix_t *matrix);
- /*
- * Compute perspective transformation matrix for blit
- *
- * @param w image width
- * @param h image height
- * @param v0 1st vertex in counterclock wise
- * @param v1 2nd vertex in counterclock wise
- * @param v2 3rd vertex in counterclock wise
- * @param v3 4th vertex in counterclock wise
- * @param matrix store the result matrix
- *
- * @retval N/A
- */
- void matrix_perspective_blit(int w, int h, vertex_t *v0, vertex_t *v1, vertex_t *v2, vertex_t *v3, vg_lite_matrix_t *matrix);
- /*
- * Compute full transformation matrix for blit
- *
- * @param rect image bounding rectangle
- * @param pivots image pivot coordinate in pixels relative to top-left corner of the image
- * @param angles image Euler angles around X/Y/Z axis respectively in radian in ZYX order
- * @param scale scaling factor
- * @param camera camera position in display coordinates, [0] x; [1] y; [2] distance (>= 0)
- * @param result store the result vertices
- * @param matrix store the result matrix
- *
- * @retval N/A
- */
- void matrix_transform_rect(vg_lite_rectangle_t *rect,
- float pivots[3], float angles[3], float scale, float camera[3],
- vertex_t result[4], vg_lite_matrix_t *matrix);
- /*
- * Compute full transformation matrix of given rotate order for blit
- *
- * @param rect image bounding rectangle
- * @param pivots image pivot coordinate in pixels relative to top-left corner of the image
- * @param angles image Euler angles around X/Y/Z axis respectively in radian
- * @param rotate_order axis rotation order, see @rotate_order_e
- * @param scale scaling factor
- * @param camera camera position in display coordinates, [0] x; [1] y; [2] distance (>= 0)
- * @param result store the result vertices
- * @param matrix store the result matrix
- *
- * @retval N/A
- */
- void matrix_transform_rect2(vg_lite_rectangle_t *rect,
- float pivots[3], float angles[3], uint8_t rotate_order,
- float scale, float camera[3],
- vertex_t result[4], vg_lite_matrix_t *matrix);
- /*
- * Compute rotated vertex
- *
- * @param result store the rotated vertex result
- * @param rotate rotate matrix
- * @param vertex the vertex to rotate
- * @param scale scale factor
- * @param translate translate factor
- *
- * @retval N/A
- */
- void transfrom_rotate(vertex_t *result, vg_lite_matrix_t *rotate, const vertex_t *vertex, const vertex_t *scale, const vertex_t *translate);
- /*
- * Compute perspective vertex
- *
- * @param vertex vertex to do perspective transformation
- * @param camera_x camera x coordinate
- * @param camera_y camera y coordinate
- * @param camera_distance camera distance
- *
- * @retval N/A
- */
- void transfrom_perspective(vertex_t *vertex, float camera_x, float camera_y, float camera_distance);
- /*
- * Compute rotated normal value
- *
- * @param rotate rotate matrix
- * @param nVec normal
- *
- * @retval the result
- */
- float transfrom_normal_z(vg_lite_matrix_t *rotate, const normal_t *normal);
- #endif /* CONFIG_VG_LITE */
- #endif /* VG_LITE_VGLITE_UTIL_H_ */
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