#ifndef __JS_INFO_H__ #define __JS_INFO_H__ #include #include "nes_game.h" #include "umf_js.h" typedef struct { js_key_t js_key; UINT8 js_number; UINT32 event; }js_map_t; typedef struct { char js_name[MAX_JSNAME_LEN]; js_map_t *p_js_button_map; js_map_t *p_js_axis_map; }js_info_t; extern js_info_t js_info[]; extern UINT8 js_info_table_size; UINT8 js_get_table_size(bool btn, char *p_Name); #endif