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- /***************************************************************/
- /** This file is generated, do not edit
- * @file TV_IDM_NativeGame.c
- * @brief menu resource
- * Generator Version 6.2.49.696
- * Source File Name and Date
- *
- *
- * @note Copyright (c) 2006-2008, Sunplus Technology Co., Ltd.
- * All rights reserved.
- *
- * This software is copyrighted by and is the property of Sunplus
- * Technology Co., Ltd. All rights are reserved by Sunplus Technology
- * Co., Ltd. This software may only be used in accordance with the
- * corresponding license agreement. Any unauthorized use, duplication,
- * distribution, or disclosure of this software is expressly forbidden.
- *
- * This Copyright notice MUST not be removed or modified without prior
- * written consent of Sunplus Technology Co., Ltd.
- *
- * Sunplus Technology Co., Ltd. reserves the right to modify this
- * software without notice.
- *
- * Sunplus Technology Co., Ltd.
- * 19, Innovation First Road, Science-Based Industrial Park,
- * Hsin-Chu, Taiwan, R.O.C.
- *
- ***************************************************************/
- #include "gui_eng/gui_engine.h"
- #include "TV_icon_info.h"
- #include "TV_color_info.h"
- #include "TV_bitmap_config.h"
- #include "TV_strid.h"
- #include "TV_IDM_NativeGame.h"
- #include "TV_font_style_define.h"
- btn_text_t TV_IDC_NativeGame_Title = {
- {0,0,500,47}, /* Positon of the button */
- &TV_BG_13_bg_color, /* Bg color */
- &TV_BG_8_bg_icon, /* Bg icon */
- 9, /* Side size */
- 0, /* Fix Char Width */
- &TV_14_text_color, /* Text Color */
- {0,0,500,47}, /*Position of the text*/
- TV_IDS_String_NativeGame, /* Fg string id */
- NULL /* Marrquee */
- };
- list_color_t TV_IDC_NativeGame_List_listcolor =
- {
- {234,234,234,228}, /* Bg color for odd items */
- {213,213,213,220}, /* Bg color for even items */
- {255,0,255,0}, /* Bg color for the focused item */
- {255,0,255,0} /* Bg color for the clicked item */
- };
- listview_t TV_IDC_NativeGame_List =
- {
- &TV_IDC_NativeGame_List_listcolor,
- TV_IDB_cursorbmp, /* Icon to show on the focused item */
- ICON_ID_INVALID, /* Icon to show on the clicked item */
- 6, /* Side size */
- {0, 47, 488, 46}, /* First item pos */
- {0,47,488,46}, /* Focus color pos */
- {0,47,488,46}, /* Focus icon pos */
- {10,47,468,46}, /*Position of the text*/
- 0, /* Offset related */
- &TV_11_text_color, /* Fg color */
- NULL, /* Fg string id */
- NULL, /* Dynamic string text */
- 0, /* Space */
- 10, /* Page item count */
- 0, /* Total item count */
- 0, /* First list index */
- 0, /* Focused item index */
- 0, /* Click item index */
- 0, /* Fix Char Width */
- NULL, /* Marrquee */
- NULL, /* Disabled items */
- };
- bg_t TV_IDC_NativeGame_BG = {
- &TV_BG_79_bg_color, /* background color */
- NULL /*background bitmap id */
- };
- border_t TV_IDC_NativeGame_Border =
- {
- &TV_BG_13_bg_color, /* background color */
- NULL, /*background bitmap id */
- 1
- };
- WinControl_t TV_IDC_NativeGame_ScrollBar_control[] = {
- {
- NULL, /* Handle to the control */
- CLASS_BORDER, /* Type of the control */
- 0, /* Common Style of the widget */
- 0, /* Particular Style of the widget */
- STATE_NORMAL, /* State of the control */
- {0, 0, 0, 0}, /* Font style for each state */
- 488, /* Start X position of the control */
- 47, /* Start Y position of the control */
- 12, /* Width of the control */
- 460, /* Height of the control */
- 255, /* Region index */
- (PVOID)&TV_IDC_NativeGame_Border, /* Pointer to its specific param */
- NULL, /* Pointer to a child control list */
- },
- };
- /* applet structure */
- STRUCT_APPLET TV_IDC_NativeGame_ScrollBar_applet = {
- 0, /* Current Focus Item */
- sizeof(TV_IDC_NativeGame_ScrollBar_control) / sizeof(TV_IDC_NativeGame_ScrollBar_control[0]), /* Number of controls */
- TV_IDC_NativeGame_ScrollBar_control, /* Pointer to an array of a control list */
- };
- prog_color_t TV_IDC_NativeGame_ScrollBar_color =
- {
- {47,43,71,255},
- {213,213,213,220},
- {47,43,71,255},
- {213,213,213,220},
- {47,43,71,255},
- {213,213,213,220},
- {47,43,71,255},
- {213,213,213,220}
- };
- scroll_basic_t TV_IDC_NativeGame_ScrollBar =
- {
- {491,50,6,454}, /* Positon of the bar */
- 20, /* Max value */
- 2, /* Page Count */
- 0, /* Current value */
- 3, /* Slider Size */
- &TV_IDC_NativeGame_ScrollBar_color, /* Bar color */
- };
- icon_t TV_IDC_NativeGame_BottomLeft =
- {
- &TV_BG_4_bg_icon
- };
- icon_t TV_IDC_NativeGame_BottomMid =
- {
- &TV_BG_3_bg_icon
- };
- icon_t TV_IDC_NativeGame_BottomRight =
- {
- &TV_BG_4_bg_icon
- };
- icon_t TV_IDC_NativeGame_PicMove =
- {
- &TV_BG_6_bg_icon
- };
- text_box_t TV_IDC_NativeGame_TextMove =
- {
- 0, /* Language name */
- &TV_BG_0_bg_color, /* Bg color */
- &TV_12_text_color, /* Text Color */
- {150,507,80,47}, /*Position of the text*/
- TV_IDS_String_Move, /* Fg string id */
- NULL, /* String */
- NULL, /* Marrquee */
- 0 /* Fix Char Width */
- };
- icon_t TV_IDC_NativeGame_PicEnter =
- {
- &TV_BG_7_bg_icon
- };
- text_box_t TV_IDC_NativeGame_TextEnter =
- {
- 0, /* Language name */
- &TV_BG_15_bg_color, /* Bg color */
- &TV_274_text_color, /* Text Color */
- {355,507,80,47}, /*Position of the text*/
- TV_IDS_String_Enter, /* Fg string id */
- NULL, /* String */
- NULL, /* Marrquee */
- 0 /* Fix Char Width */
- };
- /* window controls */
- WinControl_t TV_IDM_NativeGame_control[] = {
- {
- NULL, /* Handle to the control */
- CLASS_BUTTON, /* Type of the control */
- CS_PIC_REPEAT|CS_FONT_CENTER|CS_FONT_V_CENTER|CS_SIDE_H, /* Common Style of the widget */
- S_BTN_TEXT, /* Particular Style of the widget */
- STATE_NORMAL, /* State of the control */
- {TV_Standard, TV_Standard, TV_Standard, TV_Standard}, /* Font style for each state */
- 0, /* Start X position of the control */
- 0, /* Start Y position of the control */
- 500, /* Width of the control */
- 47, /* Height of the control */
- 255, /* Region index */
- (PVOID)&TV_IDC_NativeGame_Title, /* Pointer to its specific param */
- NULL, /* Pointer to a child control list */
- },
- {
- NULL, /* Handle to the control */
- CLASS_LISTVIEW, /* Type of the control */
- CS_FONT_LEFT|CS_FONT_V_CENTER|CS_SIDE_H|CS_FONT_MARQUEE, /* Common Style of the widget */
- S_LIST_ROLLBACK|S_LIST_ONEBYONE, /* Particular Style of the widget */
- STATE_FOCUSED, /* State of the control */
- {TV_Standard, TV_Standard, TV_Standard, TV_Standard}, /* Font style for each state */
- 0, /* Start X position of the control */
- 47, /* Start Y position of the control */
- 488, /* Width of the control */
- 460, /* Height of the control */
- 255, /* Region index */
- (PVOID)&TV_IDC_NativeGame_List, /* Pointer to its specific param */
- NULL, /* Pointer to a child control list */
- },
- {
- NULL, /* Handle to the control */
- CLASS_BACKGROUND, /* Type of the control */
- 0, /* Common Style of the widget */
- S_BG_COLOR, /* Particular Style of the widget */
- STATE_NORMAL, /* State of the control */
- {0, 0, 0, 0}, /* Font style for each state */
- 488, /* Start X position of the control */
- 47, /* Start Y position of the control */
- 12, /* Width of the control */
- 460, /* Height of the control */
- 255, /* Region index */
- (PVOID)&TV_IDC_NativeGame_BG, /* Pointer to its specific param */
- NULL, /* Pointer to a child control list */
- },
- {
- NULL, /* Handle to the control */
- CLASS_SCROLL, /* Type of the control */
- CS_CTR_V|CS_SIDE_V, /* Common Style of the widget */
- S_SCROLL_BASIC, /* Particular Style of the widget */
- STATE_NORMAL, /* State of the control */
- {0, 0, 0, 0}, /* Font style for each state */
- 488, /* Start X position of the control */
- 47, /* Start Y position of the control */
- 12, /* Width of the control */
- 460, /* Height of the control */
- 255, /* Region index */
- (PVOID)&TV_IDC_NativeGame_ScrollBar, /* Pointer to its specific param */
- (PVOID)&TV_IDC_NativeGame_ScrollBar_applet, /* Pointer to a child control list */
- },
- {
- NULL, /* Handle to the control */
- CLASS_ICON, /* Type of the control */
- 0, /* Common Style of the widget */
- S_ICON_H_CENTER|S_ICON_V_CENTER, /* Particular Style of the widget */
- STATE_NORMAL, /* State of the control */
- {0, 0, 0, 0}, /* Font style for each state */
- 0, /* Start X position of the control */
- 507, /* Start Y position of the control */
- 50, /* Width of the control */
- 47, /* Height of the control */
- 255, /* Region index */
- (PVOID)&TV_IDC_NativeGame_BottomLeft, /* Pointer to its specific param */
- NULL, /* Pointer to a child control list */
- },
- {
- NULL, /* Handle to the control */
- CLASS_ICON, /* Type of the control */
- CS_PIC_REPEAT, /* Common Style of the widget */
- S_ICON_H_CENTER|S_ICON_V_CENTER, /* Particular Style of the widget */
- STATE_NORMAL, /* State of the control */
- {0, 0, 0, 0}, /* Font style for each state */
- 50, /* Start X position of the control */
- 507, /* Start Y position of the control */
- 400, /* Width of the control */
- 47, /* Height of the control */
- 255, /* Region index */
- (PVOID)&TV_IDC_NativeGame_BottomMid, /* Pointer to its specific param */
- NULL, /* Pointer to a child control list */
- },
- {
- NULL, /* Handle to the control */
- CLASS_ICON, /* Type of the control */
- 0, /* Common Style of the widget */
- S_ICON_H_CENTER|S_ICON_V_CENTER, /* Particular Style of the widget */
- STATE_NORMAL, /* State of the control */
- {0, 0, 0, 0}, /* Font style for each state */
- 450, /* Start X position of the control */
- 507, /* Start Y position of the control */
- 50, /* Width of the control */
- 47, /* Height of the control */
- 255, /* Region index */
- (PVOID)&TV_IDC_NativeGame_BottomRight, /* Pointer to its specific param */
- NULL, /* Pointer to a child control list */
- },
- {
- NULL, /* Handle to the control */
- CLASS_ICON, /* Type of the control */
- 0, /* Common Style of the widget */
- S_ICON_H_CENTER|S_ICON_V_CENTER, /* Particular Style of the widget */
- STATE_NORMAL, /* State of the control */
- {0, 0, 0, 0}, /* Font style for each state */
- 83, /* Start X position of the control */
- 507, /* Start Y position of the control */
- 59, /* Width of the control */
- 47, /* Height of the control */
- 255, /* Region index */
- (PVOID)&TV_IDC_NativeGame_PicMove, /* Pointer to its specific param */
- NULL, /* Pointer to a child control list */
- },
- {
- NULL, /* Handle to the control */
- CLASS_TEXT, /* Type of the control */
- CS_FONT_LEFT|CS_FONT_V_CENTER, /* Common Style of the widget */
- 0, /* Particular Style of the widget */
- STATE_NORMAL, /* State of the control */
- {TV_Standard, TV_Standard, TV_Standard, TV_Standard}, /* Font style for each state */
- 150, /* Start X position of the control */
- 507, /* Start Y position of the control */
- 80, /* Width of the control */
- 47, /* Height of the control */
- 255, /* Region index */
- (PVOID)&TV_IDC_NativeGame_TextMove, /* Pointer to its specific param */
- NULL, /* Pointer to a child control list */
- },
- {
- NULL, /* Handle to the control */
- CLASS_ICON, /* Type of the control */
- 0, /* Common Style of the widget */
- S_ICON_H_CENTER|S_ICON_V_CENTER, /* Particular Style of the widget */
- STATE_NORMAL, /* State of the control */
- {0, 0, 0, 0}, /* Font style for each state */
- 276, /* Start X position of the control */
- 507, /* Start Y position of the control */
- 71, /* Width of the control */
- 47, /* Height of the control */
- 255, /* Region index */
- (PVOID)&TV_IDC_NativeGame_PicEnter, /* Pointer to its specific param */
- NULL, /* Pointer to a child control list */
- },
- {
- NULL, /* Handle to the control */
- CLASS_TEXT, /* Type of the control */
- CS_FONT_LEFT|CS_FONT_V_CENTER, /* Common Style of the widget */
- 0, /* Particular Style of the widget */
- STATE_NORMAL, /* State of the control */
- {TV_Standard, TV_Standard, TV_Standard, TV_Standard}, /* Font style for each state */
- 355, /* Start X position of the control */
- 507, /* Start Y position of the control */
- 80, /* Width of the control */
- 47, /* Height of the control */
- 255, /* Region index */
- (PVOID)&TV_IDC_NativeGame_TextEnter, /* Pointer to its specific param */
- NULL, /* Pointer to a child control list */
- },
- };
- /* applet structure */
- STRUCT_APPLET TV_IDM_NativeGame_applet = {
- 0, /* Current Focus Item */
- sizeof(TV_IDM_NativeGame_control) / sizeof(TV_IDM_NativeGame_control[0]), /* Number of controls */
- (WinControl_t*)TV_IDM_NativeGame_control, /* Pointer to an array of a control list */
- };
- /* window structure */
- WinControl_t TV_IDM_NativeGame_window= {
- NULL, /* Handle to the control */
- CLASS_WINDOW, /* Type of the control */
- 0, /* Style of the control */
- 0,
- WIN_NORMAL, /* State of the control */
- {0, 0, 0, 0}, /* State of the control */
- 402, /* Start X position of the control */
- 48, /* Start Y position of the control */
- 500, /* Width of the control */
- 554, /* Height of the control */
- 1, /* Region index */
- NULL, /* Pointer to its specific param */
- (PVOID)&TV_IDM_NativeGame_applet, /* Pointer to a child control list */
- };
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